Robotics Education & Competition Foundation
Inspiring students, one robot at a time.

Ring Rolled


Entry ID #: 228
Created: Sat, Feb 12, 2011 7:32 PM

Ring Rolled is a realistic Vex-style game animation. The object of the game is to score 3 inch balls into cylindrical goals of varying dimensions. The game incorporates the jacks challenge object as an additional scoring bonus. Made in Autodesk Maya 2011 Compiled in Adobe After Effects CS4 Music: Mars Mission by Nathan Furst, Driving with the Top Down by Ramin Djawadi Created by Team 575, Exothermic Haiku


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   user31621 on 03/01/2011

It looks great! Awesome animation. It seems llike it could get like an intense and messy game. haha. Sounds really fun!

   LegoMindstormsmaniac on 02/16/2011

I have to say I love this game in it's entirety. Animation was beautiful, movement around the field with the camera view was perfect, and the robots constantly running instead of only moving when the camera is centered on them was great too. The idea for the game especially the collaboration "de-scoring" and the color-tipped jacks were both ingenious ideas. I do hope and believe that you will be the winner for this challenge, unless PrimeRobotics' game is better, and also is even considered. But all in all a great game, and I wish you luck for this challenge, though I don't think you'll need it with your amount of skill. ~Jordan

   575haiku on 02/13/2011

Thank you so much for your complements smartkid, EagleEngineergin1138, and Totally Generic Name! To answer a few of your questions: @Totally Generic Name: we wanted the camera to have constant motion in order to keep the feeling of energy in the animation. True, its a fine balance between too much motion and too little, but think the amount of motion we have is effective. The reasoning behind it is pretty much what Cody talks about in his 4th paragraph. @smartkid: thank you so much for your review and constructive criticism! To clarify a few details: we purposely went with a reflective palette, but I can understand where it might have (in some instances) gone slightly beyond a reasonable level. If you could elaborate on what we could improve, in terms of modeling and materials, that would be good. A couple of things to note: we purposely have 2 narrators to smoothly contrast between explaining the game design and "announcing" the animated gameplay, I hope that you all felt it was effective. An interesting fact: a competing title idea for our game was Ringworld, from the science-fiction novel. Thanks, and I hope you enjoy the animation! -575

   Totally Generic Name on 02/13/2011

Wow, that is an amazing animation. The colours, and possibly the reflections, make for a very clean visual style. Only, does the camera have to be constantly orbiting through the entire video? Good luck, I hope one of us wins 1st place.

   smartkid on 02/13/2011

Congratulations on an awesome animation, a joy to watch! Top notch audio, and astounding animation. Lighting was good, but (and I'm being picky here) it could have been better. Try to stay away from fully saturated colors and use reflectivity sparsely. Modeling and materials were also good, however there is room for improvement. Overall, this didn't take very much away from your animation, however if mastered you could have completely blown this one way out of the park. This animation is fun to watch and I feel that I have honestly learned something from it. Coming from me, that's a big deal. You keep constant movement which gives your animation a dynamic sense, or a certain amount of energy. You were careful in making sure that you express this energy without going overboard, that's important. You guys also did a great job of not only communicating information in dialog but backing that up in the animation. You have earned my maximum vote and you deserve nothing short of a metal trophy. See you at worlds, -Cody