Robotics Education & Competition Foundation
Inspiring students, one robot at a time.

On a Roll


Entry ID #: 229
Created: Sun, Feb 13, 2011 12:16 AM

The object of "On a Roll" is to score large and small tops into corner or cylindrical goals. A weighted dumbbell may be scored for bonus points. This2 of the three required game pieces.


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   LegoMindstormsmaniac on 02/23/2011

Good animation, and an okay idea for the game, although I see a major flaw in that the referees would have to monitor which alliance was scoring each top. Either the tops or the goals should have been colored. I can't see this being a real-world game because of this. Other than that I kind of liked it. ~Jordan

   EDWARDZAHHH on 02/17/2011

This looks like a fun and challenging game to play. I like the choice of tops as the main game object. However, I do agree with T-D in the assessment of the animated physics as well as top behavior. It probably would be very difficult to animate tops in their crazy tipping motions realistically, but it would definitely make a difference. Perhaps they are gyroscope-stabilized? I would suggest that, if there were more time, you animate the rotation of wheels. I would say it makes a lot of difference in terms of realism and quality. Your announcing is professional and clear, but you might want to invest in a better microphone to increase sound quality. I also really like your robot models. The helicopter robot is really clever. I've always wanted to build one of those.