Robotics Education & Competition Foundation
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Game Animation! - 10012Z

Team10012Z
Entry ID #: 9855
Created: Tue, Jun 1, 2021 12:23 AM


Soccer, but with a twist (on a 12 foot by 12 foot field)

There will be two goals, one on which you have scored and the other you have to defend. Instead of having an open field, there will be obstacles. The obstacles will be scattered around the field, to provide a strategy. There will be one neutral ball in the middle and it will be identified by a yellow colour. There will be five balls of your team colour in your net and five balls in the opposite net of the opposing team’s colour. Having your colour balls in your net doesn’t earn you any point, but having the opposing colour balls or neutral ball earns you one point per ball. 


 

Obstacle Ideas:

 

  • Bridge:

    • The bridge is located in the middle of the map. It is impassable unless a robot fills in the unpassable gap. 

  • Pillars 

    • Pillars scattered around the map, robots have to drive around them.

  • Walls

    • The walls force robots through specific entrances. Average 4 entrances per each segment of walls. 

  • Speed Bumps

    • To force a robot to slow down and force the robot to push the ball upwards

  • Random Indents

    • For the ball to accidentally get stuck in while your pushing it

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“Turn Down” Soccer, but with a twist (on a 12 foot by 12 foot field) There will be two goals, one on which you have scored and the other you have to defend. Instead of having an open field, there will be obstacles. The obstacles will be scattered around the field, to provide a strategy There will be one neutral ball in the middle and it will be identified by a yellow colour. There will be five balls of your team colour in your net and five balls in the opposite net of the opposing team’s colour. Having your colour balls in your net doesn’t earn you any point, but having the opposing colour balls or neutral ball earns you one point per ball. Obstacle Ideas: Bridge: The bridge is located in the middle of the map. It is impassable unless a robot fills in the unpassable gap. Pillars Pillars scattered around the map, robots have to drive around them. Walls The walls force robots through specific entrances. Average 4 entrances per each segment of walls. Speed Bumps To force a robot to slow down and force the robot to push the ball upwards Random Indents For the ball to accidentally get stuck in while your pushing it