Robotics Education & Competition Foundation
Inspiring students, one robot at a time.

Tetra Tumble


Entry ID #: 555
Created: Sun, Jan 8, 2012 1:26 PM

Team 575 presents Tetra Tumble! Teams will stack tetrahedrons of their alliance's color. The higher the stack, the more points. Tetras are worth extra points if they are above the alliance's starting tiles. Animated in Autodesk Maya 2012 Compiled in Adobe After Effects CS4 Music: Derezzd by Daft Punk (Tron Legacy Soundtrack), You Will Be Perfect by Mike Morasky (Portal 2 Soundtrack) Created by Team 575, Exothermic Haiku


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Links / Videos


   EDWARDZAHHH on 01/15/2012

The game appears deceptively simple, but emphasizes strategy and counter-strategies. Fast-paced and likely fun to watch. Aside from the game, I just want to say that the animation job is phenomenal. Like just to me personally, it was professionally mind-blowing animation. Good job Adam. You could work for Industrial Light and Magic.

   user29884 on 01/12/2012

Superior video and explanation. The idea of unstable stacks is brilliant. The game seems feasible from an equipment standpoint. A common mistake is to associate good design with high complexity. The opposite is true - simple elegant designs are the best. There are some rough spots but a great job on a simple innovative game.

   chris on 01/11/2012

This is very similar to the FRC games Stack attack and Triple play. I do like the You shall not pass part though.

   Totally Generic Name on 01/11/2012

I really like the animation in your video; that is a really good looking render. It's fun to be able to see the similarities between your animation from last year and this year (scripting, materials, etc), but this time everything is improved a notch or two. On to the criticism! -To start: Your game is really simple. Even in the animation, the points of focus for action are the two corners of the field, leaving the other corners almost untouched. -Corollary: Your field is kind of boring. There are literally only 3 points of interest on the entire field, and 2 of them are scoring zones. Even Elevation had a more interesting looking field, and it had the same tape lines and center platform as yours. -An easy way to win is to shoot a sort of net over the center platform and drag the entire thing back to your corner. Actually, the game seems rife with possibilities for breaking, like making a 10-15 high tetra stack on your tile (65-135 points). -Did you really have to put all of the tetras in the center of the field where teams would fight over it once and never go anywhere else? It would be a lot better if they were spread out like the Round Up stacks so no team can easily get control of all of them. -The scoring system is all right, until teams can make stacks with outrageous point values (see above). Even then, there's still no point in building a stack anywhere else but your starting zone because of the bonus points and the little bit of extra defense from the ramp side. On the flip side, I find it interesting to be able to score anywhere. -What are the ramps for? They're just sort of... there. I guess they stop the wall bot from penning them in entirely. I wouldn't really expect a ramp to be facing out of the starting/bonus zone. By the way, do they count as a bonus zone too? Because you've got them in team colours, so that could be confusing. -Personally, I'm not really fond of the casual style, but that's really quite debatable. I've always figured game animations should be intense and exciting, so when you've got a wall with a meme on it, cartoonish drivers, a font style with no capitals and an explosion in the background of your credits, it's kind of hard to take too seriously in counterpoint to the "awesomeness" of the music and camera work.. On the other hand, it's pretty funny, so consider what I just said as an opinion. -Usually these animations tend not to show off some of the more extreme designs (ones that play on a different element of the game than scoring as much as possible) because they aren't typical robots. I like the design style for the bots though. Extra notes: -Where did you get your sound effects? -I almost used the same Portal 2 song in my animation, but I decided to pick something else. Huh. -Is that blue wall bot pinning at 2:21? -I can't really say much about the colour scheme without going entirely into opinion, so I'll just say it looks cool and visually distinct from other animations. Don't take it the wrong way that I pretty much wrote an essay about your video, because it looks awesome. I just don't bother saying a lot of the compliments because you must already know how good this is. But do take note of certain things you feel could have been even better.