Hightower
Totally Generic Name
Entry ID #: 557
Created: Mon, Jan 9, 2012 8:29 PM
The aim of Hightower is to score by placing prisms into one of the 45 degree chutes or the tower, which is opened in the last 30s of the match. Red/blue prisms are worth 2pts, having the highest prism in a chute gains ownership for 1pt, white prisms are worth 2pts for the owners of that chute and all values in the tower are doubled. Mechanically, the game is intended to be challenging. Picking up prisms is not easy, and then teams have to rotate them to 45 degrees to score them. Teams also have the option of scoring from the top of the chute; although it is harder, having to raise prisms to 30" (24" on the ramp) to score, it is also a quick way to gain ownership of a chute and all of the white prisms inside. Teams need to design around traversing the ramp if they want to be able to cross between the upper and lower halves of the field. Strategically, the field is raised on one half, using ramps as a soft divider between zones. This keeps team separate unless they take the time investment to cross it. That promotes teamwork because it makes it much more difficult to win without coordinating which team is scoring what prisms where. The top and bottom halves of the field are worth different values: The tower is a sort of bonus in the last 30s, but the high half of the field has access to the tops of the middle four chutes for quickly acquiring ownership of a goal. Descoring keeps the game dynamic, possibly making short work of an opponent's score and swinging the game in your favor. Prism management is important on the field because white prisms can be used to modify the score of a chute in your favor, but only coloured prisms actually ensure that you possess the chute and get the points. If you aren't smart and put your prisms in the wrong chute, you could stand to lose points from the white prisms. Link in case that one below doesn't work: http://youtu.be/cAF5X_2VKb4
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Totally Generic Name
on 01/13/2012
Totally Generic Name
on 01/12/2012