VRC Game Design Animation Challenge
Create an animated video that shows and explains a new VEX Robotics Competition game.
- 1st: 2012 VRC Game Design Animation Award, $750 vexrobotics.com gift certificate and automatic team qualification for the 2014 VRC World Championship if the entrant is part of a registered VRC or VEX U team
- 2nd: $500 verobotics.com gift certificate
- 3rd: $250 vexrobotics.com gift certificate
This contest is open to students anywhere in the world currently registered in an education institution at the middle school, high school or college/university level, or to home school students younger than college/university level.Requirements
These are the minimum requirements for this challenge. The “Evaluation” section below will provide additional guidance on how your project will be judged. Failure to fulfill any of these requirements may result in your entry being disqualified from advancing to Finalist or Winner status.
- The game must incorporate at least one of the challenge objects described below, and the challenge object(s) used must be significantly involved in the scoring of the game.
- A YouTube video showing the game that is No more than 3:00 minutes long with up to an extra 15 seconds at the end (not the beginning) for credits
- Designs submitted in previous Online Challenges are not eligible for submission this year.
Judges will select ten finalists from the submitted entries, and will take community voting results into account in making their choices. The finalist submissions will then be judged by additional selected professionals whose scores will be combined with the preliminary-round judges’ scores to determine the winner of the VRC Game Design Animation Challenge.Evaluation
- The 2014 Challenge Objects:
- Challenge Object 1: The Sphere. This is the classic ball, but with one twist – the diameter of the sphere must be 1.5" (3.8cm) or smaller. You may NOT use a spherical game scoring object larger than 1.5” (3.8cm). The sphere may be rigid, solid, hollow, or squishy – it is up to you.
- Challenge Object 2: The Hoop. This is a torus with a thin cross-section and a big hole. Your Hoop must have a torus cross-sectional diameter that is no more than 10% of the total diameter of the torus. For example, if your hoop is 12” (30cm) across, the rim can be no more than 1.2" (3cm) across. You may use any size Hoop as long as the proportions follow these rules.
- Challenge Object 3: The Rod. This is a long, thin cylinder, with a length at least 25 times its cross-sectional diameter. You may use any size Rod as long as the proportions follow these rules.
- Instructions for your video:
- The 15-second credits at the end must include the VEX team number (if any), and the software used to create and edit the video (if any). You may include other information if you would like.
- Start with an title screen and introduction that states the name of the game
- Show and explain the scoring objects and field objects (goals, ramps, barriers, obstacles, etc.) in the game
- how the challenge objects are used
- the game being played, explaining and/or showing important game dynamics, rules and penalties
- show how a demo match would be played and scored and show who would win
- Any animation method may be used, including computer-generated images (CGI), claymation, stop action, or hand-crafted art. Traditionally this is a CGI contest, but we are always interested in other creative approaches. You may NOT use video of live action – remember this is an animation contest!
- The video should well-produced and exhibit good editing, animation techniques, and use of music and narration.
- The game should be playable, interesting, and incorporate the challenge object(s) in a creative, interesting way. It is a good game.
- Remember – this an animation contest and the quality of your animation is weighted more heavily in the judging than the quality of the game itself. Both game design and animation are important, but the animation is the most important.