Robotics Education & Competition Foundation
Online Challenges

VRC Game Design Animation Challenge

Create an animated video that shows and explains a new VEX Robotics Competition game.



Vex Build It


Vex Build It uses the same basics rules as in every vex competition, the new scoring objects are the torus, the brick and the ball (1.8" diameter) , you can score by locating balls in the center plate a single ball is worth 5 points, the objective of the game is to build as many floors as you can by locating a brick on another on the Alliance starting tiles, the first floor is worth 5 points and each brick is the double of the score of the brick that is under it (1st floor= 5 2nd=10 3rd=20...) and there are four yellow bonus bricks that is worth 5 more points than a normal brick , the...
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Ring Wrangle


Ring Wrangle is played on a normal-sized field: 12 feet by 12 feet. There are three racks: two side racks and one center rack. There are 26 normal rings and 4 bonus rings on the field, as well as 4 rings and one doubler ring for each alliance available to use as preloads or match loads. Each robot has to fit in a cube that is 18 inches cubed. Both teams are working to score as many rings on the racks.
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Vex Game of Cones


The Game of Cones is played on a 12'x12' field covered with foam tiles. At the beginning of the match, robots must fit in a 18" inch cube. They may extend during the match. Each match lasts 120 seconds, and begins with a 15 seconds autonomous period. At the end of the autonomous period, the team with the highest score is rewarded with 10 bonus points. At the end of the match, the Alliance with the more robots parked is rewarded with 10 bonus points. Game objects : For the first time in Vex Competition history, teams will be playing with cones.The 30 are 8 inches high with a...
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Hoop Havoc


Hoop Havoc is a fast-paced game full of scoring, blocking, and descoring. Rods are worth the most points when scored in a tower, but they are quite easy to descore, which means teams will have to work together to defend their scored objects. Since the platform is 9" above the playing field, robots that choose to park will need to creatively design their robots to do so.
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Pipeline Panic


Pipeline panic is played on a standard 12' x 12'. field, utilizing the small 1.5" balls as the primary scoring object. Teams must place these balls into one of two goals, a long tube which leads to a sidegoal, but has a hazardous descoring hatch, or a divided 30" high goal, which must be opened using one of two pressure plates. During the last 30 seconds, teams may make use of the match load multiplier balls, which multiply the score based on how many are in the goal. The team with the most points wins the game.
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Over the Hill

Omni Eagles 4000

This is the animation for the game we presented to our students during our summer robotics camps.
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Tidy The Toys

Niamh C

This VRC game requires you to tidy your bedroom before going to bed. Standard VEX Rules apply.
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Basket Galore


Basket Galore is a game played with 40 1" balls and 4 flag rods. It is designed to be a "pure strategy and decision" game, giving players a variety of options to score points, but also a 5 ball or 1 rod limit to challenge the drivers, much like a chess game. i.e, an alliance may score both rods in the 24" high goal for 40 points, but another alliance may score all 20 of their balls in the 15" goal for 3 points each, giving 60 points to them.
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Tower Hoist


Team 917A of Quantum Robotics presents Tower Hoist, a new VEX robotics challenge where teams will use hoops, balls, and hefty hanging mechanisms to score points and pull their alliance to victory.
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Vex Hoopla


Vex Hoopla is played on a 12' by 12' field where the object of the game is to gain as many points as possible by placing disks on platforms or throwing them through their alliance's hoop. The match begins with a 15 second autonomous period. The alliance that scores the most points in this time receives a 15 point bonus. The match then continues in driver control with both teams attempting to out score the other. At the conclusion of the match, whichever robot is most fully on the bridge receives a 15 point bonus.
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Rack Mount


Rack mount is an interesting game designed by Nighthawk robotics club 569B.
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Hoarding Madness


The goal is to hoard rings, whether it be the normal rings or the even shinier bonus rings placed high up at the start. Robots can and will steal each other's rings and teams must remember that keeping is just as important as taking.
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Raising The Bar


This animation shows our design for a VEX Game.
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Clock Block


Team 575 Exothermic Haiku is proud to present its entry for the 2014 VEX/RECF Game Design Challenge, Clock Block. Be sure to watch in 720p for maximum viewing pleasure. The tracks in this video are Jewel by yama_ko, and Guren no Yumiya by Linked Horizon Jewel can be found at: Guren no Yumiya can be found at: The modeling and animation software used was Autodesk 3ds Max, and the video editing software used was Corel VideoStudio Pro X4 Thanks and enjoy!
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Barrel Roll


Team 575, Exothermic Haiku, is thrilled to entertain with an entry for the 2014 Vex Game Design Challenge, Barrel Roll. The track in this video is "Decisive Battle! Escape from Ironbottom Sound!" by Hiroshiusami, Kaori Ohkoshi, and Michio Okamiya. It can be found at: The modeling and animation software used was Autodesk 3ds Max, and the video editing software used was Corel VideoStudio Pro X4 Thanks and enjoy!
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Cube Crush


Phantom Robotics presents this year's entry to the VRC game design challenge, Cube Crush. We hope you enjoy it as much as we enjoyed making it. Watch in 1080p for the greatest enjoyment. Music: Curtain Call - Jacuzzi Tundra - Jacuzzi The Star Wars apartment was modeled in Autodesk Revit and the statues were done in Autodesk Mudbox. Textures were done in Photoshop. Animation was done in 3Ds Max 2014 and the robots were ported from Inventor. Rendered with Vray in 1080p 30fps with an i7-4770K and...
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Ramp-Age is played on a 12' by 12' playing field, covered in foam tiles. The field consists of four starting ramps, (two for each team) four center goals, two corner goals, a center ramp, sixteen one-pound rubber cubes (eight for each team) and eight checkered bonus cubes. (four for each team) The match consists of a fifteen second autonomous period, followed by a two minute driver control period, followed by another fifteen second autonomous period. A cube scored in a goal is worth 5 points; 10 if it is a bonus cube. Additionally, the bottom cube in the goal is worth an extra two points....
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Unfortunately, after 9 months of work, we had technical issues on the submission date and were unable to submit the finished video. We can, however show a preview of the final video if people would like to see it
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