Robotics Education & Competition Foundation
Online Challenges

VEX® Game Design Animation Challenge

Create an animated video that shows and explains a new VEX Robotics Competition game.

Entries

 

HOOKED: THE UPRISING VEX GAME

918C

The fast and innovative use of hooks implemented in a breaking game of "HOOKED". Different levels arise from the ground for each player to place the various shapes (i.e. tetrahedrons, etc). The trickster in each player will be brought out with the placing of special items that may trap others. Trapping! Something that has never been used in VEX history! The time of witty manipulation has arrived in this upcoming game and much more.
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VEX Mass

usametak

Triad Math and Science academy located at Greensboro, NC and have 1 coach and 8 student members. We created our animation one of the best software (per us) Scratch 2.0. Game idea is VEX Mass. on the field there is going to be different geometrical shapes and 2 types of boxes that robots try to pick up the shapes and place pre-identified boxes. each shape worth different point since challenge level different for robots to pick up and transport these different shapes. We hope you like it. Vote for Us!! and Thanks for checking!
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VEX: Stack Up

X-man1069F

Stack Up is a game of balance and control. There are not many pieces, but they can be used in many different ways to score points. The movement of the objects is not always predictable so programming must be excellent in order to do well. The odd pieces also create hundreds of ways to move them about the field. Though some aspects of this game are very challenging, we made sure there are ways for both beginner and expert teams to score. Thanks for watching! Livewire1069F
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Bowl Crash

Filadelico

Bowl Crash is an offensive and defensive game, where objects won´t stay in their place for many time, the game is animated in Autodesk 3Ds Max and the video is edited in Corel videoStudio Pro X7, the animation offers many angles of view for a better experience for public, and simulated "GO PRO" cams for a first person view from the robots, objects can be scored in different ways so teams may think which is the best way to win.
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Bowl Stackers

Stan4999

2015 Vex Game Design Animation Challenge
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Tetra Hill

QuantumGank

Team 917A of Quantum Robotics presents Tetra Hill, a VEX robotics game where robots compete by scoring tetrapods and tetrahedrons on inclined goals. A variety of different factors affect the scores of the alliances including the number of tetrapods on the incline, the orientation of the tetrapods placed on it, the location of the tetrahedrons scored, and their heights on the incline. The alliance with the most points wins the match.
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Bowl Fighting

ThePilons

The pilons from team 5225A presents Bowl-Fighting, a thrilling and action-packed game that provides an interesting challenge! 64 red and blue bowls are scattered in various places around the field and its up to the alliances to score them on pillars or side goals. There is a blue and red ball which can increase your score immensely. The game gets interesting when four very different bowls come in to play during the last 30 seconds! The team that scores the most bowls win. Our video incorporates 3D animation from Autodesk Maya, game pieces from Autodesk AutoCad, and 2D animation from Anime...
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Cops and Robbers - Pickpocket

Gkirkman

A new VEX game called Cops and Robbers - Pickpocket
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Spyder 1622 Game Design Animation 2015

Spyder1622A

Mastermind is a game that requires not only mechanical skill but also quick-paced decision-making abilities, due to the position of game elements and the usage of unwieldy tetrahedrons that have the power to grant large amounts of points - to either team. One can only hope to succeed in Mastermind by being able to quickly and decisively traverse the field, manipulate your surroundings, and keep your opponents distracted of your alternating objectives, whether they are to take control of your opponent's hard work or to add to your personal spoils.
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Binary Breakdown

Frostbitten Snowball

Haiku Animators is proud to present its entry for the 2015 VEX/RECF Game Design Challenge, Binary Breakdown. The soundtracks used in this video are: Brynhildr In The Darkness by Nao Tokisawa Point Zero by Yuki Kajiura Alpha Fruit by Neil Prakasam The modeling and animation software used was Autodesk 3ds Max, with some textures created using Paint.NET. The video editing software used was Corel VideoStudio Pro X7 Thanks for watching, and enjoy!
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