Tetra Hill
QuantumGank
Entry ID #: 1601
Created: Mon, Jan 12, 2015 6:21 PM
Team 917A of Quantum Robotics presents Tetra Hill, a VEX robotics game where robots compete by scoring tetrapods and tetrahedrons on inclined goals. A variety of different factors affect the scores of the alliances including the number of tetrapods on the incline, the orientation of the tetrapods placed on it, the location of the tetrahedrons scored, and their heights on the incline. The alliance with the most points wins the match.
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QuantumGank on 02/20/2015
Thanks so much for the comments guys. The feedback has been able to help me improve my animations throughout the years.TOSS_BOSSES on 01/18/2015
The finished render quality is nice, it's easy to follow, the audio sounds good, and seeing as it's definitely one of the stronger entries here, most of the criticisms I have are relatively minor and are mainly subjective opinions rather than anything technical. I like the intro, but it feels like it goes on for too long (~40 seconds until field appears), especially seeing as the intro is almost the same length as the demo match. The field on the whole looks good, but it would also be good to use either VEX parts or more realistic parts for the robots instead of the cubes and cylinders you're currently using for most of the robots. As for the game itself, I like the scoring system where points can change between teams quickly with the tetrahedrons as it's simple to understand, but could result in very interesting game dynamics. The only problem I can see with this game is that it looks like it would be very easy for teams to build and implement a 'wallbot' in this game by driving underneath the bit at the edge of the field and creating a double-sided barrier to prevent access to their scored objects, which would make the game more or less solely defensive and less interesting to watch. Good Luck!