Robotics Education & Competition Foundation
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Spyder 1622 Game Design Animation 2015

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Spyder1622A
Entry ID #: 1604
Created: Tue, Jan 13, 2015 1:59 AM


Mastermind is a game that requires not only mechanical skill but also quick-paced decision-making abilities, due to the position of game elements and the usage of unwieldy tetrahedrons that have the power to grant large amounts of points - to either team. One can only hope to succeed in Mastermind by being able to quickly and decisively traverse the field, manipulate your surroundings, and keep your opponents distracted of your alternating objectives, whether they are to take control of your opponent's hard work or to add to your personal spoils.

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   TOSS_BOSSES on 01/18/2015

This animation is nicely produced, easy to understand, and flows well. I like the use of doors in the design, but I think the addition of the key, the spheres and the gates overcomplicates the game, so I think it would be better with either only two or three of these components. The match itself is well animated considering it's in 2D (In my opinion it would look better either with additional angles or in 3D), but some of the robots' motion is inconsistent (i.e. the speed and physics of the robots and the game objects can be unpredictable at times). A voiceover would probably be useful on this animation as it would reduce the amount of on-screen text and would probably clarify a lot of the rules of the game. Finally, I don't get the 'Loud Music Warning' at the start, I didn't think the music was particularly loud…? Good Luck!