Robotics Education & Competition Foundation
Inspiring students, one robot at a time.



Entry ID #: 1611
Created: Tue, Jan 13, 2015 12:42 PM

A VEX game design called Stockpile for the 2014-2015 VEX® Game Design Animation Challenge. The entry is fromr team 656A from Crete Nebraska.


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   TOSS_BOSSES on 01/18/2015

I like the surroundings and the layout of the field, and the animation is very clear at describing how the game should be played, but the usage of Minecraft blocks makes it difficult to visualise how the game would look in reality, so I'd recommend using other 3D CAD software instead for showing this. The animation uses camera motion to good effect for placing emphasis on different rules and playing objects, but it would be a lot better if the robots were actually shown moving in a demo match so it would be easier to visualise the game, instead of just relying on the voiceover. One of the best parts about the animation is probably the pacing of it because it gets through a lot of ideas very quickly, but at the same time it doesn't feel rushed. Good Luck!