Robotics Education & Competition Foundation
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Capture the Tetrahedron!

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hornetengineering
Entry ID #: 1614
Created: Tue, Jan 13, 2015 3:00 PM


5691X - Bryant Hornet Engineering - Skunkworks Division Capture the Tetrahedron!

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   TOSS_BOSSES on 01/18/2015

This animation is very clear and describes the important match concepts quickly, and I really like the demo match because it looks like live play rather than just being planned. Also, I like how you actually designed and created the game in Unity, allowing for the game to be played interactively as shown in the animation instead of keyframe by keyframe, which must have taken a lot of time to do…. However, even though it looks like it's a really good method for creating the robots' motion in the demo match, in my opinion the demo match doesn't look as smooth as the rest of the animation, with a lot of unexpected sudden motion, and also the robots can't show a variety of different styles of gameplay as they've all been programmed the same. I think the demo match at the end could've benefitted from being shortened and slowed down a bit to allow time for a bit more focus on what each robot's actually doing in the match, and also to place emphasis on the Unity version of the game. Good Luck!

   robbin847 on 01/14/2015

I like this game but i think that this game is too simple. This game would play out as a rush for the center can then block the opponents from getting their pieces and get yours. Also it looks a little devoid of game objects. Also the set offense and defense might not be liked by some as robots would be randomly assigned so you could end up with 2 offensively built robots trying to decide who plays defense. Also this game might just get a bit violent with the ramming and pinning.