VEX® Game Design Animation Challenge
Create an animated video that shows and explains a new VEX Robotics Competition game.
Minefield is a mine defusal/planting game that has been inspired by real world robotic defusal applications across many countries left covered with live mines around the world, injuring many innocent people even years after conflict. In Minefield, the objective is to carve a path out of the landmines to the enemy alliance. Each full path between the sides is worth bonus points. Landmines can also be scored on starting tiles for points. This game deals not only with throwing objects into containers, but also with strategy and orientation of game objects scattered on the field. This is one of...
This is our entry for the 2015 VEX Game Design Animation Online Challenge, DRIFT The game is played by placing bowls onto the rings above the field, with points being awarded for each bowl. However, the drivers must be careful as empty bowls automatically score no points. Thanks to everyone who helped with the animation from the VEX forum! Hope you enjoy watching :) Music: Double Bass by Gorillaz Produced by Toss Bosses (Creators of 'Pathway' and 'Cascade') LMB : Animation RT : Voiceover ID : #OXF Created using Autodesk Maya 2015, Adobe Premiere Pro
Gotta Caught Them All VEX Balls is a game based around 5 small balls and a bowl. Your bot, the blue, must collect each blue bowl before your opponent. The first bot to place all five balls inside their bowl wins! But watch out-you only have 45 seconds before time runs out...
Team 4073B, the VEX JETS, presents the new exiting VEX Robotics game : Spike Strike! The object of the game is to "unlock" tetrapods and score them in to bowls of different heights. Unlocking is taking a tetrahedron (lock) off a tetrapod (spike). There are 4 bowls for each alliance. Points can also be earned by "flipping" locks. At the end of the match the alliance with the most points wins.