VRC Game Design Animation Challenge
Create an animated video that shows and explains a new VEX Robotics Competition game.
This is an animation about a new vex robotics game where you have to shoot balls assigned to that alliance through portholes into two goals assigned to your alliance. This uses the mathematical principle of trigonometry in order to properly score the balls through 'portholes' in walls.
Link to Video:
Vex resistor is played in a 12 foot by 12 foot field covered by foam tiles, the field is divided in 4 sections by four 15inches heigh barries, there is a total of 42 color balls, a set of them are placed on 8 ball holders, and 6 of them on the foam tiles.
Vex resistor uses the resistor color code as STEM principle for scoring points, where each color has a value, each team has two empty resistors and they should fill each one with 3 colors and a score a multiplier at the top of them.
In this VEX Challenge, teams will be challenged with desiging robots that will not only have to shoots disks through the wall at the correct angle, but also catch and score the disks on the other side of the wall.
Three points will be awarded for successfully catching a disk, and one point for plaing the disk in the goal. Three points will be deducted if robots drive into the black zone.
Angles and force will be the big factors that will determine a team's ability to do well in this challenge. Teams will need to determine the best angle to launch their...
MASS MAYHEM is a fast paced ball scoring game with a twist. Balls score points but also have varying masses making it very strategic factoring in ball count, distribution and goal capacity. We had loads of fun designing this VRC game then watching it come to life in 3ds MAX. Our goal was to balance strategy, playability and STEM concepts whilst still making a great game for all skill levels.
Build N' Destroy is a game where robots build towers with cubes to score points, the higher the blocks the more points its worth. With a 20 second autonomous 100 second driver control its a fun competition with a twist... you can double your points with the bonus cube, but then the other team can knock down your tower. the competitors need to know basic physics in order to make tall towers that dont fall over. Its simple but difficult at the same time and can be played by all ages
Team 7800 (Mechanical Magpies) is a high-school robotics team from St. Colman's Community College. We designed this game animation using Adobe Flash. We give students opportunities to experience real-world engineering through competitive robotics and work to spread appreciation of STEM in our community. This is our submission for the VEX® Game Design Animation Challenge.
Welcome to the Patriot Robotics submission for the Vex 2016 Animation Challenge, this year’s game, Tipping point. Tipping Point is played on a 12-foot by 12-foot field made up of 36 foam tiles that are 2 feet by 2 feet. There are 6 towers on the field, 4 tall towers and 2 short towers. Each team has 2 tall towers and one short tower. Spread out on set positions on the field are 18 half cubes, which are 4” by 4”, alliances also get 10 preloads. The goal of tipping point is to fit as many of these half cubes in your team’s towers as possible. This complements...
Team 5225A, the Pilons, presents Prime Pool, an action-packed game challenging your math skills. There are numerous billiard balls scattered among the field and it’s up to the alliances to score them in the pillars. However, this is not easily done without the knowledge of prime numbers. The bigger your prime number is, the higher your score is! But be cautious, for this is where the opportunity for de-scoring lies. Teams can ruin their opponent’s prime number calculations by adding an extra ball to their opponent’s pillars. The team that scores the most points wins. Our...
The most complex, yet the most challenging. This vex game requires knowledge of where to apply force, heavy amounts of multiplication, and endless strategies. Will you win Excelence award at this nightmare of a challenge? Or will Cops and Robbers pickpocket all of your money?
(This animation was made using 3ds Max and iMovie)
VEX Robotics Game Animation Challenge Submission game ‘Opposing Forces’ presented by Team 985, Mary Our Queen Robotics from Omaha, Nebraska. ‘Opposing Forces’ highlights Newton’s Three Laws of Motion in action. Newton’s Laws of Motion form the basis for how objects react and move after forces are applied to them.
Our new vex competition idea is a mixture of the past two vex challenges, it mixes the element of picking up the balls and stacking them, like the 2014-2015 competition, in containers, it also uses elements of the 2015-2016 with using the balls. We think this would be a good competition as it would be a great chance to think in different ways and create better robots to achieve these targets.
A challenge that involves completing various stages to reach the final goal. Roll! the ball into the cylinder for the switch to activate Gate 1. Travel up the ramp to the elevated platform to Solve! the math fact on the keypad to open Gate 2. Capture! the flag on the bridge to return to home. Fight! watch out for the opponent's sword that can activate the mandatory exposed touch sensor. Win!
Vex Barricade is a game about blocking off possible paths and scoring opportunities with rails. And of course scoring as much as you possibly can.
We're a grade 9 & 10 team from BC, Canada. One of our main objectives when designing this game was to have it be something that we would want to compete in.
(Sorry about that test mark at the start, youtube should be currently editing that out)