Tunnel Vision
HZR929R
Entry ID #: 1977
Created: Sat, Jan 2, 2016 6:39 PM
This is an animation about a new vex robotics game where you have to shoot balls assigned to that alliance through portholes into two goals assigned to your alliance. This uses the mathematical principle of trigonometry in order to properly score the balls through 'portholes' in walls. Link to Video: https://youtu.be/J9fLFcdk2n4
Files
Links / Videos
Comments
TOSS_BOSSES on 01/18/2016
I like the look of the field and the room in this video, but it would be good to see a bit more animation throughout to help explain the game, like some objects being scored, a demo match or something like that. Also, the barrier could be scaled a bit higher to make the portholes easier to see and to show the difference between the high and low goals, because at the moment it looks like the barrier’s low enough for robots to just score directly over it into the high goal without needing the portholes. The game itself looks easy to understand, and the added points for scoring in the opposite goal is a nice addition with the field layout so you’d get a lot more interaction between robots than in a lot of VEX games where teams mainly stay on their starting side throughout the match without needing to go to the opposite side that often. Again, it’d be good to see this in action with animated robots competing, so I think you’ve got a good concept, but it would be clearer if you had more 3D animation and less reliance on static 2D annotations which are a bit confusing when you’ve got a moving field. Good luck!