Entry ID #: 2082
Created: Sun, Jan 10, 2016 4:25 PM
Jewel Jackpot is an exciting game and challenge because the unique game pieces are not spheres or cubes. The robot designer needs to use physics and geometry in order to design a robot that can navigate the field and manipulate the game pieces.
Links / Videos
eugenefan1-100 on 02/07/2016
TOSS_BOSSES on 01/18/2016The rendering on this animation’s good with the variety of textures for the field and surroundings, especially with glass/Perspex walls on the inside which can be difficult to get right, but look great in this video. The transitions between different scenes are very smooth and the camera motion shows the game clearly, but it’d be nice to see some more animation of the robots themselves showing a demo match where the objects are scored before showing the final adding up of the scores at the end (btw at 1:55, how did the robots on the field manage to reach that platform in the middle to score? :P). I like the game itself because it would probably force teams to come up with a wider variety of intake designs by themselves to pick up the scoring objects. Also the pole in the corner of the field for robots to lift at the end of the match is a good alternative to how most VEX matches end (it’s more interesting than just a parking bonus, but not as risky as a robot lifting itself or another robot) Good luck!