Ultimate Frisbee
Proto-Knights
Entry ID #: 2117
Created: Mon, Jan 11, 2016 1:14 AM
In this VEX Challenge, teams will be challenged with desiging robots that will not only have to shoots disks through the wall at the correct angle, but also catch and score the disks on the other side of the wall. Three points will be awarded for successfully catching a disk, and one point for plaing the disk in the goal. Three points will be deducted if robots drive into the black zone. Angles and force will be the big factors that will determine a team's ability to do well in this challenge. Teams will need to determine the best angle to launch their disks at in order to get them to pass through the wall successfully. The teams will also need to determine the correct amount of force in which to launch the disks at in order to make it catchable for their partner's robot. The teams will also need to determine how to minimize the force of the disk when they are catching the disks. If not, then catching the disks could be a problem.
Files
Links / Videos
This VEX challenge will test teams' abilities to determine the correct angles of launch, and the correct amount of force needed to not only launch the disk successfully, but also make it catchable for your teammate. Teams will also need to design their robots to be able to reduce the amount of force on the disks in order to make a successful catch.
Comments
TOSS_BOSSES on 01/18/2016
This could be an interesting game, but it depends on how good the robots playing it are :) If both teams on an alliance are efficient at what they’re doing on their side, it’ll be cool to watch the robots working together and Frisbees passing through the slits in the wall reliably and quickly. On the other hand, if one robot isn’t that good at throwing (the slits aren’t that tall so I think it could a difficult job), the entire match could be spent watching them fire Frisbees into the wall and landing their side of the centre zone with the other robot just doing nothing waiting for a Frisbee to reach their side :D The animation itself covers the game well and makes the aim of the game clear, but it would be better if it was longer showing more detail in gameplay or particular rules relevant to the game. The materials on the whole look a bit too shiny for my liking, but that’s just my personal taste tbh. Good luck!