Wingus or Dingus
Entry ID #: 2155
Created: Mon, Jan 11, 2016 4:50 PM
MASS MAYHEM is a fast paced ball scoring game with a twist. Balls score points but also have varying masses making it very strategic factoring in ball count, distribution and goal capacity. We had loads of fun designing this VRC game then watching it come to life in 3ds MAX. Our goal was to balance strategy, playability and STEM concepts whilst still making a great game for all skill levels.
Links / Videos
TOSS_BOSSES on 01/18/2016This animation’s definitely an improvement on your entry last year with the waterproof floating robots :) The animation’s flows well and comes across as being done very professionally with the rendering and smooth camera control throughout. The moving eyes on the robot are animated well to point towards the focus of what’s happening on the field and fit in with the general aesthetic of the robots and the rest of the field. The only couple of things I’m not too keen on in the video is first the physics description in the middle of the animation, which doesn’t have as professional a finish as the rest of the animation with the ‘Times New Roman’-style font and the slightly unnecessary full Wikipedia link making it look rushed, and second the static image right after it where the screen is split into four and it’s difficult to know where to start looking on the screen when it comes up. The game itself looks good with scoring on the cylinders or directly on the platform making it accessible to different skill levels. However, if it was built, the platform would probably have to be modified a bit from a basic lever to allow balance, because even if the platform is technically ‘balanced’ with the same rotational moment on each side, that just means it will no longer rotate, it doesn’t mean that it will return to a horizontal position where it’s not touching the field tiles (i.e. the scoring requirement) by default. Good luck!