Robotics Education & Competition Foundation
Inspiring students, one robot at a time.


Entry ID #: 2711
Created: Wed, Jan 13, 2016 10:24 AM

Vex Barricade is a game about blocking off possible paths and scoring opportunities with rails. And of course scoring as much as you possibly can. We're a grade 9 & 10 team from BC, Canada. One of our main objectives when designing this game was to have it be something that we would want to compete in. (Sorry about that test mark at the start, youtube should be currently editing that out) The Game:


There is nothing here.

Links / Videos


Comments on 01/19/2016

We worked really hard on this submission and I'm still very proud of our accomplishments. on 01/19/2016 on 01/19/2016

Thank you for your feedback Toss_Bosses. I would argue that "Barricade" isn't much more complicated than past year's VRC games, rather, we tried to fit everything into the 3 minute video. Just look at the NBN competition video, they leave out so much (Example: Can't expand beyond 18"^3, other than in your climbing zone, etc.). But they have a game manual that they can put the rest in. I agree that we don't have the best animation out of all of the submissions. This was our first animation using maya ever, and we only had 2 days to do it. We also ran into problems with our rendering software, so we had to use a much lower quality version with only alright lighting, shading, and textures.

   TOSS_BOSSES on 01/18/2016

I like the concept of having robots putting up poles across different posts, blocking robots from scoring and moving around, which is something I don’t think I’ve seen before. As a whole the game looks like it would be interesting to watch in terms of the robots moving around, using different strategies and combining the different coloured triangles for different scores, but even though it’s interesting, it is a bit too complicated in my opinion, especially when thinking about newcomers to the game and spectators. The animation looks good and it’s nice to see a demo match going through how the game would be played, but it would be better if all the motions were a bit more physically accurate (i.e. objects not moving through other objects when robots are scoring triangles, and robots scoring by moving towards the posts rather than triangles floating halfway across the field by themselves to get there). However the animation still shows the game clearly even though it is a bit complicated. Good luck!