Robotics Education & Competition Foundation
Online Challenges

VRC Game Design Animation Challenge

Create an animated video that shows and explains a new VEX Robotics Competition game. This is your chance to get creative and invent a new game within the requirements of this challenge, and demonstrate the game being played in a virtual environment.  


VEX Robotics Competition SPIKED


VEX Robotics Competition SPIKED is played on a 12 ft x 12 ft foam-mat, surrounded by a sheetmetal and lexan perimeter. In total, 20 foam Sea Urchins are scattered across the field, 8 regular positive scoring, 8 regular negative scoring, 2 x2 points positive scoring, and 2 -x2 points negative scoring. Six Towers are set up on the field, three spread in the middle of the blue alliance field, and three spread in the middle of the red alliance field. There are three openings on each face of each tower, the top scoring 3 points for a regular Sea Urchin, the middle scoring 2 points for a regular...

Stack UP


This video is created by Team 98807B - Droideka. 

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Vertigo is played on a 12 foot by 12 foot field consisting of two alliances on each side. Each alliance has three hoops of different size and one foam board with three different levels. The goal of the game is to shoot urchins into the hoops and onto the foam board to score points. During the autonomous period, robots will shoot their preloads into the hoops. During driver control, robots will shoot the urchins on the field onto the different levels of the board. The higher the level, the more points an alliance earns.

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Wingus or Dingus

TETRA TROUBLE is an action-packed game based around a regular tetrahedron game object and both fixed and moving goals.

Normal VRC rules such as 18” cube initial size restrictions apply.

The game follows a standard VRC format: 2 alliances (red and blue) of 2 robots each play a 2 minute match to score the most points. The match begins with a 15s autonomous period, followed by a 1:45min driver control period, with end-game beginning 30s before match end.

We decided to use a hollowed out regular tetrahedron as our game object because it...

VEX Stackup - 2017-2018 VEX Robotics Competition...


VEX STACKUP- Is a 3D Animated game based on scoring balls and tetrahedrons on 3 posts.

Standard VRC rules apply, such as field dimensions.

The game will be played by 2 teams in each alliance, and there will be 2 alliances in the game. This design was meant to be competitive for any participants and can be used in the real world and will not defy any laws of physics.

This entry was submitted by a new team in this online game design challenge, and our goal was to surpass and achieve the greatest graphics and video editing...

Triple Threat


Greetings from the Astrobotz! This is our 3rd and final year together as a robotics team. Throughout our time together we have planned and dreamed of this game becoming a reality. When we saw this year's Challenge Objects and game constraints our idea finalized and burst forward. We spent hours together pondering, questioning, and discussing the details and our effort, enthusiasm and love for VEX has paid off. Alliances face 3 main challenges, or threats, throughout the match. Solid foam Tetras must be scored into Hoops; Spiky, plastic, Urchins can be hung with your...

Pyramid Play


The greatest 2 minutes in robotics is here. Vex pyramid play was designed from the ground up and is definetly the best applicant here.

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In this video we describe a game made for robots. It is basically a game of basketball for robots. This game includes shooting 2 different balls into 2 different baskets and stairs for robots to climb. 

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VEX Hoopla

For the 2017 game animation contest for VEX.

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Hoops and goals


Team 1353C Submission to the online game design competition. I used inventor, 3d max studio. google slides, and photoshop to complete this animation and video.

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